![]() ![]() While it is NOT possible to add VR to Enderal SE, Skyrim VR can be "modded" with Enderal SE's files which will allow you to play through the entire game in VR! (If you wish to play Enderal VR and Skyrim VR simultaneously, you will need to mod each game seperately using either two seperate installations of Mod Organizer 2 OR two copies of your Skyrim VR folder.) The Steam edition of Enderal SE is based off the Skyrim SE engine which does not support VR. ![]() Note that the ONLY version of Skyrim you need is Skyrim VR. ![]() This guide describes how to configure Skyrim VR to play the latest version of Enderal: Forgotten Stories SE (v2.0.11) in VR using Wabbajack. Included Mods and Tools (Skyrim VR Installation Folder).This will stop the crash on launch.Latest update: Aug(v2.0-Release Candidate 1) Table of contents This patch removes the PreSHIELD, PreWEAPON, CME L Hand, and CME R Hand nodes, making it like the vanilla skeleton. When it tries to swap them, it crashes because it never had anything in the first place. ![]() It doesn't look through the children nodes of the children and it doesn't check to make sure it was actually able to grab the SHIELD and WEAPON nodes. However, there is only one direct child node: CME L Hand. Skyrim VR will find NPC L Hand and try to grab the SHIELD child node. In the XP32 skeleton, the hierarchy of the bones in the hands are as follows: This changes which hand you hold your weapon in. When you enable left-handed mode in Skyrim VR, it will look for the NPC L Hand and NPC R Hand nodes, look under its direct children for SHIELD/WEAPON, and swap the name of the bones. The default vanilla skeleton in Skyrim VR has hand bones in the following hierarchy: Set it to overwrite XP32's files in your load order. ![]()
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